Generated output

Generated Blueprints
Assets & Graphs

What the importer creates inside Unreal and how generated graph logic is organized.

Plugin: UI Widget Builder Target: UE 5.6 / 5.7 / 5.8 Workflow: PSD → layout.json + Textures → UMG Widget Blueprint Author: Ali Shantia

What the importer creates

Asset Description
Main WBP The main generated Widget Blueprint. It may contain all imported roots or only the non-detached host screen.
Detached WBPs Separate Widget Blueprints for root screens marked as detached.
Textures folder Imported UTexture2D assets used by generated widgets.
Level Blueprint nodes Optional BeginPlay node chain that creates and displays the selected generated WBP.

Generated graph blocks

The importer adds graph sections for interaction features that are enabled in the wizard.

Construct logic

Input mode, cursor visibility, generated setup functions, root visibility initialization, and checkbox-group first-item initialization.

Button events

Close, toggle visibility, switch tab, load level, SFX, enable/visible target logic, and child-text hover effects.

Input events

Close on Escape/Back and close on selected key.

Level Blueprint

Add To Level, AddToViewport, optional PlaySound2D music call.

UE 5.6 / 5.7 / 5.8 notes

Area Recommended state
Deprecated ComboBox foreground access Avoid direct ForegroundColor = assignment and avoid non-existent SetForegroundColor() on UComboBoxString.
ProgressBar border padding Use SetBorderPadding(...), not direct BorderPadding =.
Common Animated Switcher Requires the Unreal CommonUI plugin. Supported for UE 5.7 / UE 5.8. UE 5.6 keeps normal WidgetSwitcher behavior.
Fab source header Allow licensed users to compile and modify source for their projects while forbidding resale, redistribution, and sublicensing as a standalone product.